Each map favors different materials and session goals. Read the drops first, then pick one route and stack the matching boosts (coins, Mastery, drop rate).
🏙️ Shibuya
Survival · Easy → Hard (scales with waves) · Recommended level 1+
Shibuya is the primary early and mid-game farming map — a recreated Tokyo Shibuya crossing overrun by zombies and anime-inspired enemies. The open arena layout is ideal for death-ball kiting (consolidating enemies into one cluster for maximum AoE ability efficiency). Shibuya Normal provides the best Coins/hour for players under Level 25. Shibuya Infinite Mode is the primary Coin and Cloth material farming route throughout the game.
Notable drops
Cloth — ~15% per kill (Most abundant material — accumulates passively)
Leaf — ~10% per kill (Required for Straw Hat (Leaf ×40))
Screw — ~8% per kill (Required for Straw Hat (Screw ×15))
Circle the arena edge clockwise from spawn to consolidate all enemies into one death-ball group (10–15 seconds). Fire ability into maximum cluster for AoE hits. Activate x2 Coin Boost + Fortune Trait + Nyanmaru Pet for 3× base Coin income. Exit at Wave 30–40 in Infinite Mode for optimal Coins per minute — re-entering is faster than pushing to later waves where enemy density creates survivability pressure.
⚰️ Gravewalker
Nightmare Dungeon · Hard · Recommended level 15+
Gravewalker Nightmare is the primary Mastery XP farming map — a dark cemetery corridor map where enemy funnelling through narrow paths enables consistent ability activations without kiting effort. The south corridor position creates a natural chokepoint: all enemies funnel toward the player in one line, making single-target and mid-range abilities equally effective here. Gravewalker also drops Metal material required for Hei Cloak crafting.
Notable drops
Metal — ~12% per kill (Required for Hei Cloak (Metal ×30) and Admiral Cloak (Metal ×60))
Cloth — ~8% per kill (Secondary Cloth source — lower rate than Shibuya)
Screw — ~6% per kill (Secondary Screw source)
Farming strategy
Position at the south end of the main corridor. All enemies funnel northward toward player position — fire ability north through the funnel for maximum hits per activation. Activate x2 Mastery Boost + Kurama Pet before every session. Exit at Wave 20–25 and re-enter immediately — re-entry resets enemy density for consistent Mastery XP per session. A single Gravewalker Nightmare session with both Mastery bonuses active grants 15–22 Mastery levels.
🏴☠️ Impel Down Dungeon
Dungeon · Medium (Normal) → Very Hard (Nightmare) · Recommended level 25+
Impel Down is a One Piece-inspired prison dungeon — the primary source of Diamond and Crystal materials required for Marine Coat and Admiral Cloak crafting. The dungeon consists of 5 rooms with increasing enemy density, ending in a boss fight. Impel Down Nightmare provides the highest Diamond drop rate and is the recommended Diamond farming mode once Marine Coat is crafted for survivability.
Notable drops
Diamond — ~8% per room (Normal), ~12% per room (Nightmare) (Exclusive to Impel Down — required for Marine Coat and Admiral Cloak)
Crystal — ~6% per room (Normal), ~12% per room (Nightmare) (Required for Marine Coat (Crystal ×10))
Cloth — ~10% per kill (Tertiary Cloth source)
Farming strategy
Equip Dungeon Master Title (unlocks at 5 Nightmare clears) for +15% Drop Rate in all Dungeon rooms — this is the single most impactful title equip decision in the game. Run all 5 rooms each entry — do not exit early. Admiral Cloak's +10% Drop Rate stacks with Dungeon Master Title for a combined +25% Drop Rate on Diamond. Each Nightmare run with both bonuses yields approximately 3–5 Diamonds from 5 rooms.
🤠 Wild West
Raid · Medium · Recommended level 25+
Wild West Raid is the entry-level raid — the recommended first raid for players unlocking raid content at Level 25. The three-phase structure introduces core raid mechanics (phase transitions, boss mechanics, instant-kill awareness) without the Infinity Gadget requirement of Shadow Garden. Wild West provides Feather materials for Hei Cloak crafting and counts toward Upper Moon Title (10 raid clears).
Notable drops
Feather — ~35% per clear (Required for Hei Cloak (Feather ×25) — only source)
Shadow Coins — 50–80 SC base (Lower SC yield vs Shadow Garden — transition to SG after 10 Wild West clears)
Farming strategy
Focus Wild West exclusively for 10 clears to unlock Upper Moon Title (+25% Drop Rate across all content). After Upper Moon Title, transition all raid farming to Shadow Garden for higher SC yield. Wild West remains relevant as a Feather source for Hei Cloak crafting — return specifically for Feather farming after transitioning to Shadow Garden as primary.
🌑 Shadow Garden
Raid · Hard · Recommended level 30+
Shadow Garden Raid is the primary endgame content loop — the main source of Shadow Coins for purchasing the three most important endgame items (Igris Pet, Atomic Ability, Shadow Cloak). The three-phase raid culminates in Igris the Shadow Soldier and features the game's first hard instant-kill mechanic (Sword Barrage in Phase 2). Shadow Garden should be the primary raid once Wild West is completed and Infinity Gadget is obtained.
Notable drops
Shadow Coins — 150–250 SC per clear (Primary endgame currency — all BiS items purchasable from Raid Shop)
Inverted Spear — ~12% per clear (Rare material for Admiral Cloak (×8) and Hei Outfit (×15))
Recommended Raid Shop purchase order: Infinity Gadget (800 SC) → Shadow Cloak (850 SC) → Igris Pet (1,500 SC) → Atomic Ability (2,500 SC) → Reroll Tickets (200 SC each toward Flash trait). Run 10 Shadow Garden clears per session for 1,500–2,500 SC. Use Black Hole Gadget for Phase 1 and 3 enemy consolidation, switch to Rage Gadget for DPS windows, MANDATORY Infinity Gadget for Phase 2 Sword Barrage.
Map FAQ
Most players start in Shibuya for cloth and coins, then move to Gravewalker Nightmare for Mastery and metal when you are ready for the difficulty spike.